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Gameplay wise, it reminds of a mix between bubble bobble and Wario land 4. This is high praise and meshes together surprisingly well! Not only does this game make you want to gain a high score it makes you want to build (and keep) the multiplier as high as possible. I spent hours addictively hunting for as many instruments and gems as I could get my mitts on in order to build a high score multiplier. There was an amazing rush from reaching the cauldron with a high multiplier and number of instruments on hand with seconds to spare. The tense sound and music design only exasperated this tension to great effect. 

Now there are a few issues with the game, however. It is way too hard. You have to reach a target score so high to clear the stage that one wrong move destroys your chance to build up the score needed. This is because taking one hit destroys your multiplier. The stage also has a number of blind spots where you are likely to trip up on at first. Jumping and double jumping can also be a little problematic due to there being little to no coyote time and falling does not allow you to use a double jump. The game could also do with a way to cancel out of the pounce and wall climb move.

Overall, this Game is super well made for a month-long game jam and shows bundles of future potential. The character has so much personality thanks to some amazing sprite animation and intro cutscene. That intro cutscene really makes me want to jump in on her wicked scheme and the music for it fits perfectly to set the tone of the crazy plot. Enemies are really creatively designed with simple but effective attack patterns and again beautiful sprites. 

I hope to see more in the future!

- Flapperultra

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